New comments cannot be posted and votes cannot be cast. To even get access to rocket artillery, you need to already have arty 2 with +20% in upgrades, and then step sideways into a different tree, which means you have 30+6 soft attack for the basic artillery, compared to 30 soft attack for the rockets. You can do this with the 'research_on_icon_click' (more info) command. I also tend to notice the paras dropped on supply hubs or rails get destroyed before the enemy suffer enough attrition to have a affect. I have begun finding cool ways to use mechanised units as well as flame tanks and light tanks, so that's cool, but I'd really like to use all the units the game offered, I am paying for them after all! Their projectiles consisted of a 1,500lb cylinder filled with propellant and ballistite sticks detonated by black powder, which produced a blast crater approximately the size of an American 1,000lb bomb. (a7RIV + 16-35mm f/2.8 GM). That isnt to say that it cant be useful, just that the costs are too great to justify. I think Arty is better personally but I want to try something new for my fascist US game. Which is better? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Light SPGs can mount medium howitzers, while medium SPGs can mount heavy howitzers. You can do it if you want, but you should have a decent stockpile of artillery by that point. Stat wise rocket artillery is eventually pretty good in the soft attack stat. The use of medieval rocket artillery was picked up by the invading Mongols and spread to the Ottoman Turks who in turn used them on the European battlefield. Hale rockets were enthusiastically adopted by the United States, and during the Mexican War in 1846 a volunteer brigade of rocketeers was pivotal in the surrender of Mexican forces at the Siege of Veracruz. Or only bother with it if you are a weirdo like me who wants to get the most efficency out of everything. If we look at how much each method produces by 258 days, the rocket1s are at about 33000%, while the arty3s are at about 35500%, which is an extra 2500% production, which is the equivalent of 25 days or nearly an entire month. For more information, please see our Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Rocket missions, how do I fuel 2 different types? The British created the British Army Rocket Brigade in 1818, followed by the Austrian Army and the Russian Army. Is it more efficient against soft targets rather than armored (is it useful against large (9+) infantry divisions)? The use of rocket artillery dates back to medieval China where devices such as fire arrows were used (albeit mostly as a psychological weapon ). Katyushas are useful for being very cheap, hard-hitting, and fast. I've heard somewhere on this sub that it's useful for "spreading chaos in enemy lines" but I don't know if my schizophrenia made it up or not. Henry Trengrouse utilized the rocket in his life-saving apparatus, in which the rocket was launched at a shipwreck with an attached line to help rescue the victims. Hoi4 Testing 58,343 views May 2, 2022 1.6K Dislike Share Save 71Cloak 11.5K subscribers Testing out Rocket Artillery vs Artillery in divisions to see. Rocket pods, magic missile, and a turret. This is the state of the meta. Motorized rocket artillery is still arguably the better option. Even in that situation, probably not worth it. These rockets were used during the Napoleonic Wars against the city of Boulogne, and during the naval bombardment of Copenhagen, where over 25,000 rockets were launched, causing severe incendiary damage to the city. Reddit and its partners use cookies and similar technologies to provide you with a better experience. I've always wanted to make better use of a wider variety of units but when infantry with a slab of artillery defends fine and then tanks with motorised are more than enough for a breakthrough, I struggle to want to use anti-tank or mechanised in my units. [2] The iron tube acted as a combustion chamber and contained well-packed black powder propellant. Rocket artillery is artillery that uses rocket explosives as the projectile. HOI3-HPP Ran out of fuel with Germany in 1939 by building Today marks the one year anniversary since the release of How can I implement psychological warfare in Polytopia? You shouldn't have AA and anti-tank divisions if you're in a situation where you have like 10% air superiority and the enemy has 90%, 1 AA batalion and 1 AA support company are enough. His rockets were more elongated, had a much larger payload, and were mounted on sticks; this allowed them to be launched from the sea at a greater range. Maybe a slightly better fit for Infantry designed to hold the line. Cookie Notice Many thanks to whatever advice people have. Going from arty 2 to arty 3 has a basic 30% retention. Extremely large guns like the. Frankly, there is no real reason to get it. I rarely use it. Different warheads were used, including explosive, shrapnel and incendiary. Support Companies technology: Technologies that unlock and improve all types of support battalions: Engineers, Reconnaissance, Military Police, Maintenance, Field Hospital, Logistics and Signal companies. Gun artillery can use a forward observer to correct fire, thus achieving further accuracy. But generally line artillery is cheaper and more readily available. 9 [deleted] 6 yr. ago Majors have shitloads of tungsten well i'm not sure about Japan And what do you get? So what else is different? Report. Simply add 7 infantry and 2 artillery to your infantry template. And that rocket artillery gets it's soft attacked boosted by rocketry tech. Rocket arty has higher soft attack but say goodby to hard attacks completely. Released. Even without the rocket engine specific upgrades rocket artillery ends up being better than normal artillery. Rocket launch or alien invasion? They could be fired up to two miles, the range being set by the degree of elevation of the launching frame, although at any range they were fairly inaccurate and had a tendency for premature explosion. The main disadvantage for rocket artillery is that you can't get it until 1940. What links here; Related changes; Special pages; Printable version; Permanent link; Page information; Ad Space Rocket site. Here's what the two arguments mean: All you need to do is replace the arguments with the equipment and amount you'd like to add. Below is a list of conversions for equipment names to equipment codes in Hearts of Iron IV. Mechanized Equipment III (Mechanized III), Improved Guided Missile (Guided Missile II), Advanced Guided Missile (Guided Missile III), Motorized Rocket Artillery (Mot. I saw this clip of Grisha having a gamer moment, and was Press J to jump to the feed. Anti-tank artillery deals a lot of hard damage and has high piercing, making them excel in taking out vehicles on the ground. Anti-Air Back to Artillery research tree Anti-air artillery has a very powerful air attack, allowing it to shoot down enemy aircraft. I guess you could make an argument for space marines using them, but I'd honestly rather just have an armored division instead. The author of this thread has indicated that this post answers the original topic. The British engineer William Hale designed a rocket with a combination of tail fins and directed nozzles for the exhaust. Poland has war goals against Poland to take Poland. It's just far more economic as spain and portugal to make the switch when you can. Which helps lower casualties on the attack. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Quite heavily. As for putting AA on tanks I never had enough ic for that. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Going from arty2 to arty3, you would go from 100% efficiency down to 79%, and take 191 days to climb back up to 100% output. So, from what it sounds like, you want pure AA/AT divisions. The Congreve rockets are also famous for inspiring the lawyer Francis Scott Key to pen the words the "rockets' red glare" in what became the US National Anthem during the War of 1812. Jul 24, 2001 4.744 1.064 Visit . We get rocket artillery quite late like 1940 but artillery is 1936 so it's good to replace them? Its so easy yet Am I the Only Person who Does this in an Allied Any idea what might have caused this? [citation needed]. The rockets could be of various sizes but usually consisted of a tube of soft hammered iron about 8 inches (20 cm) long and 1.5 to 3 inches (3.8 to 7.6 cm) in diameter, closed at one end and strapped to a shaft of bamboo about 4 ft (1 m) long. One persistent problem with the rockets was their lack of aerodynamic stability. Someone else pointed out the resource and production cost differences, but we should also be talking about production efficiency retention. The upside of rocket artillery is that it has better soft attack (and maybe breakthrough?) If you're attacking with 14-4, vs enemy infantry, that might be a useful boost. Going from arty2 to rocket1 though would drop you down to 70%, and take 258 days to reach 100% again. 8 Badges. Artillery uses 2-3 steel and 1 tungsten, rocket artillery uses 1 steel and 2 tungsten. Press question mark to learn the rest of the keyboard shortcuts. Buy Paradox Cheap Games! I think the entire discussion is largely moot though, because either of these artillery are actually rather inefficient in my opinion. 2019, https://hoi4.paradoxwikis.com/index.php?title=Artillery_technology&oldid=54332, Play That's for 1940 tech at least. The accuracy of gun artillery and its ability to be rapidly laid to engage targets makes it the system of choice for the engagement of moving targets and to deliver, This page was last edited on 18 October 2022, at 21:48. Personally wouldn't get any of them, though, unless I'm fighting a shit ton of tanks. I also think the truck mounted rockets are a great way to add soft attack to your tank divisions without slowing them down. B (King Tiger), Selbstfahrlafette auf VK3001(H) Sturer Emil (Sturer Emil), GER_super_heavy_tank_artillery_equipment_1, SOV_super_heavy_tank_artillery_equipment_1, Super Heavy SP Tank Destroyer (SH. That's for 1940 tech at least. The rockets were also adapted for the purpose of flares for signalling and battlefield illumination. Although slightly more expensive, rocket artillery deals more soft damage and has a much greater breakthrough than normal artillery, but are even less effective against armored vehicles. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. The next technology step is another +3 to the artillery, and +4.5 to the rockets, for new totals of 30+9=39 compared to 30+4.5=34.5. All rights reserved. In effect, this made the 447mm projectile a type of surface-to-surface barrel bomb. It's just not worth the research time and the factories, in my opinion. (It has its own 3D sprite and gfx so it gotta be useful). They were particularly effective against cavalry and were hurled into the air, after lighting, or skimmed along the hard dry ground. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. [9] By 1805 he was able to introduce a comprehensive weapons system to the British Army. Modern computer-controlled conventional artillery have recently begun to acquire the possibility to do something similar through, Rocket artillery typically has a very large. Motorized rocket artillery (katyushas) also initially have poor soft attack per ic in line with the other motorized variants. This comes in handy when you're just learning the mechanics of the game and want to have fun. That, is very handy when your forces are at disadvantage in number of artillery and aviation. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. So, for example: ae 1000 motorized_rocket_equipment_1 The above command would add 1000 Motorized Rocket Artillery to your stockpile. The use of rocket artillery dates back to medieval China where devices such as fire arrows were used (albeit mostly as a psychological weapon). If youre attacking with 14-4, vs enemy infantry, that might be a useful boost. Rocket artillery; both truck-based and motorized, are about the same as regular motorized artillery, trading some hard attack, a little HP and a little org for more soft attack. [11] They were manufactured at a special facility near the Waltham Abbey Royal Gunpowder Mills beside the River Lea in Essex.[12]. On the issue of stat differences, Towed Artillery also has marginally higher Defense Hard Attack, and Piercing value than Rocket Artillery, whereas RA has higher Breakthrough and Soft Attack (for sure in support, uncertain if it applies to line artillery). New comments cannot be posted and votes cannot be cast. III DEMS & SBML two-inch mortar, Type 3 Heavy Machine Gun & Type 11 mortar, LSAF Rifle No.1 MkIII (LSAF Rifle No.1 MkIII), LSAF Rifle No.6 MkI (LSAF Rifle No.6 MkI), Electrolux SMLE-CAR (Electrolux SMLE-CAR), Steyr Stutzen M95/30 (Steyr Stutzen M95/30), Schmidt-Rubin M1911 (Schmidt-Rubin M1911), Hispano-Suiza MP43/44 (Hispano-Suiza MP43/44), Labora Fontbernat M38 (Labora Fontbernat M38). Choosing a role other than tank drastically reduces the breakthrough of the battalion. Rocket missions, how do I fuel 2 different types? Going from arty 2 to rocket artillery has no retention. Artillery uses 2-3 steel and 1 tungsten, rocket artillery uses 1 steel and 2 tungsten. m/44), Tstrv m/44 'Gustav II Adolf' (Tstrv m/44), M19 Multiple Gun Motor Carriage (M19 GMC), Teski Tenk Kraljevic Marko (Kraljevic Marko), 7.5 cm PaK 40 auf Fahrgestell Marder II (Marder II), Medium Tank Destroyer (M. Tank Destroyer), Panzerkampfwagen Tiger Ausf. :), Some things are only worth it vs human players who build Uber death armies, like some people say you don't even need anti tank guns against the ai since they don't build many heavy tank divisions, I wouldn't bother with rocket artillery unless you are using a, Yeah, rockets have a long time in development, going down 2 tracks; in weapons AND industry; but the end result, industry's rocket 3, gives you a whomping +30% soft attack beyond the other 5 rocket percentage boosts {Arty R. 2, 3, 4, Rocket 1, 2 .}. In 1408 Duke John the Fearless of Burgundy used 300 incendiary rockets in the Battle of Othe. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. Fire arrows were also used in multiple launch systems and transported via carts. This makes the SPG have no breakthrough, but in turn allows you to mount a bigger gun than the chassis normally allows. Modern rocket artillery was first employed during World War II, in the form of the German Nebelwerfer family of rocket ordnance designs, Soviet Katyusha-series and numerous other systems employed on a smaller scale by the Western allies and Japan. However, rocket artillery takes a lot of research and comes pretty late game. Press question mark to learn the rest of the keyboard shortcuts. Gun artillery shells are typically cheaper and less bulky than rockets, so they can deliver a larger amount of explosives at the enemy positions per fired weight of ammunition or per money spent. [citation needed], Congreve introduced a standardised formula for the making of gunpowder at Woolwich and introduced mechanical grinding mills to produce powder of uniform size and consistency. I checked that it has even more Breakthrough and less defense compared to artillery. Equipment is the military hardware needed by units to operate and largely determines their stats. Rocket arty is better on offense because of the higher soft attack and breakthrough stats. It's a waste of research time, imo. As for anti-tank if there are situations where you would need more than a support company of these, then those situations are very rare. i started experimenting with artillery tanks and they seem like very effective really but then i've not really been using armor very often anyway. Information, Frequently Asked They may be capable of very destructive strikes by delivering a large mass of explosives simultaneously, thus increasing the shock effect and giving the target less time to take cover. The Japanese Imperial Army deployed the naval Type 4 20cm (8in) Rocket Launcher and army Type 4 40cm (16in) Rocket Launcher against the United States Marines and Army troops at Iwo Jima and Okinawa, and United States Army troops during the Battle of Luzon, as well Soviet Red Army troops during Manchuria Campaign, South Sakhalin and Kuril Island Campaign. I use rocket trucks with amtracs and not much else. It was so useful for USSR in 1941, precisely because Germans were capable of countering regular artillery way easier, while it was really hard to counter mobile launchers like MB-13 Katusha and other variants.-Rocket artillery allows for much larger . FH M.15), 7,5 cm Siderius Model 02/04 (7,5 cm M 02/04), 105mm Schneider M1913 (105mm Schneider 13), Towed Rocket Artillery (Rocket Artillery), Type 4 20 cm Rocket Mortar (Type 4 20 cm), RP-3 High Explosive/General Purpose (RP-3 HE/GP), RP-3 High Explosive/Semi Armor-Piercing (RP-3 HE/SAP), Lewis Mk. Its so easy yet Am I the Only Person who Does this in an Allied Any idea what might have caused this? The Western Allies of World War II employed little rocket artillery. http://www.discord.gg/feedbackgaming. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods - Store - Twitch; Tools. It gets unlocked by researching technologies and is produced by production lines. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. This is usually not practical with rocket artillery. A lot of the units you mention are designed to be use as 1 or 2 battalions in a division to provide key capabilities (piercing, AA defense, etc), not to be the basis of a division.
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